Multimedia Programming

312-100

Lab 3

Part 1

Due: Friday, 7 July, 2000.

Complete the following activities. You may work in pairs. For this lab you must complete the following:

  1. There are three activities and you must turn in all of them.

  2. Each activity should have a separate movie. Place these movies into a folder. Label the folder with the last names of the people doing the lab. Drag the lab to the Lab 3 folder which is inside the Turn-In folder on the class account.

  3. Turn in movies . Do not turn in projectors.

  4. There are example projectors for each of the activities in the Material folder on Nova.

Activity 1. This activity will teach you how to make "pulsating" text. Note that this effect is more dramatic with large text letters and when the color cycle is over more colors.

  1. Open a new movie. Set the background of the stage to black:

    1. Choose Modify/Movie/Properties.

    2. Use the pop-up color palette to choose the black chip in the last position of the last row.

  2. Open the paint window. Double click the text tool to bring up the font dialog box. Set the font as:

    1. Monaco.

    2. 36pt.

    3. Choose the color to be the red that is the fourth chip in the third row.

  3. Write the words "Cool Title" in the paint window. The text should be a red color.

  4. Close the paint window. Select frame 1 of channel 1 and drag the text cast member to the score. Center the text on the Stage. Make the sprite last 60 frames.

  5. Now click in frame 1 of the palette channel and then shift-click in frame 60 of the same channel to select all of the frames from frame 1 to frame 60. If you can't see the palette channel, you need to click on the small double-arrow button on the right edge of the score. 5 more channels will appear when you do this.

  6. Choose Modity/Frame/Palette to bring up the palette dialog box. Make the following choices:

    1. Color Cycling.

    2. Span selected frames.

    3. Then click on the next to last purple in the second row and then shift-click on the red chip that is the 4th chip in the third row.

  7. Play the movie.

Activity 2. In this activity you will cycle ink to make an animation.

  1. Open up a new movie and make the stage black.

  2. Open up the paint window and make a circle with a sun burst gradient (yellow to orange). This will be our sun. Close the window.

  3. The system palette (both Mac and Windows) is not very useful if you want the palette to have consecutive colors that are similar. So change the palette of the sun that you made so that it uses the rainbow palette. Do this by clicking on the sun in the cast window. Then choose Modify->Transform bitmap. In the resulting dialog box, choose the rainbow palette from the pulldown palette box. Then click "Transform". Answer "OK" when you get another dialog box.

  4. Now open the paint window and bring up the sun cast member again. Choose a reddish-orange color for the foreground color and a bright yellow for the destination color. Then choose a small paint brush from the paint brush pop-up menu (click and hold down on the paint brush button on the tool bar). Finally choose "cycle" ink from the ink pop-up menu at the bottom of the paint window.

  5. Make wavy lines comming out from the sun. As you paint them, the color should cycle through the palette from the foreground color to the destination color. When you are finished, close the paint window.

  6. Now drag the sun to the score. Move it to the upper left corner of the stage. Make it last for 60 frames.

  7. Now highlight frames 1 through 60 of the palette channel. You can do this by clicking on frame 1 of the palette channel and dragging to frame 60. All of the frames should be highlighted.

  8. Choose Modify->Frame->Palettes. You should get the palette dialog box. Choose the rainbow palette, color cycling, span selected frames, and loop. Look at the palette in the upper left hand corner of the dialog box. Choose the same colors in this palette that you chose for the cycle colors in the paint window. Click "OK".

  9. The example projector has a stop button. You don't need this.

  10. Save your movie. Play the movie to ensure that it works correctly. When you are finished, save the movie in your folder for this lab.

Activity 3. Complete project C on page C-1 of your textbook.

PostLab 3

Due: Friday, 7 July 2000 at the beginning of class.

Note that you must work individually on the post lab.

Turn in a movie not a projector .

Create an animation that performs the following tasks.

  1. Create a title screen with your name and "Lab 3" on it. Your title should use animation. Make the Stage background black. The movie should then pause until the viewer clicks the mouse.

  2. Provide a transition between your title screen and the rest of the animation.

  3. Make a movie of a rocket that blasts off from the earth with a blue sky, travels into a starry background that is black, goes to the moon and lands. Use auto-distort effects to make the rocket turn around to land on the moon.

  4. After your rocket lands, something should get out and walk across the surface. You must use onion skinning to make its legs move. Use a film loop so that you can move the cast member while its legs make a walking motion.

  5. Use in-between to make the moon grow larger and the rocket grow smaller as it gets closer to the moon.

  • In addition, your rocket should blast off in the day and the screen should transition to night as it gets into space.

  • When your rocket blasts off, make the fire that comes out of the rocket pulsate using color cycling.

  • Provide sounds for the take off and landing. You can use the sounds from the class account.

  • Provide a transition between the end of the rocket scene and the trailer of the movie.

  • On the trailer, have the words:

    One Small Step for Man
    One Giant Leap for Mankind

    You may either animate or pulseate these words.

  • Put two buttons on the end of the movie. One button should say "halt" and should halt the movie, the other button should say something like "again" and replay the movie (skipping the title animation). Note that you'll have to loop the final frame of the movie to allow the user time to press one of these buttons.

  • Creativity will be worth 5% of your grade.

    Last Modified: 7 July 2000

    THIS PAGE MAINTAINED BY:
    John Barr, Ithaca College