The Graphical Computer
12-100 (2 credits)
Study Guide
Summer 2000
This study guide provides the objectives, requirements, and
timetable for this course.
Contact Information.
This information is given on the top level student page.
Click here to go to this page.
Introduction
The fusion of various media (sound, pictures, animation, movies) into
the computer has occurred. Today it is relatively easy to create
applications that allow users to navigate among various media. This
course is about designing these applications. We use a high level
programming language and various media specific tools to create
media and then to allow users to access the various media.
In this course you will be learning how to use many diverse computer
tools and to program in the language Lingo. You will be required
to create asthetically pleasing graphics, innovative animation, and
combine the results with appropriate sounds. You will also learn
how to write scripts that allow your program to interact with a user
and to determine when to display movies, graphics, etc.
Warning. This is a difficult course. The first
week is straightforward if you have used computers before. When
we begin to talk about Lingo, however, the course becomes much more
difficult. There are a myrid of intricate
details that must be mastered. Though each detail is in itself easily
grasped, the sum of details can be staggering and you will spend a lot of
time on the computer completing assignments.
Required Textbook.
Macromedia Director 7: Creating Powerful Multimedia
Against the Clock, Prentice Hall, 2000.
We will use this book extensively during most of the course. There
will also be many labs on the web for performing step sequences and tutorials.
Communication
- Class lectures will not exactly follow the text. You are expected to
attend all classes and attendence will be taken.
- You are accountable for all material covered, all announcements made,
and all handouts given out during class.
- Ways to reach me:
- See me during breaks or after class.
- Send electronic mail to
barr@ithaca.edu or call me at 274-3579.
- . Leave a note (including your name, schedule, phone number and
userid) either under my door or in the Math/Computer Science Department
Office 2nd floor Muller).
Grading
Grading will be based on the following events:
Laboritories (7-8 total; each 20 pts) 34%
Practical (1; 100pts) 22%. Will take place in class on
Wednesday, 15 July.
Project (2; each 100 pts) 45%.
Class Participation 13%.
Assignments
- Class attendance is mandatory. You are responsible for all material
and announcements given in class. If you miss a class you are responsible
for obtaining the missed material/announcements.
- All assignments other than projects and labs are expected to be
INDIVIDUAL work. Thus postlabs and the practical must be
completed individually. All work handed in must be original. Duplicate or
very similar assignments receive negative grades. Flagrant cheating (on
an exam or project, or on laboratories) will result in (at minimum) a
FAILING GRADE for the course. General discussion is allowed, but not
sharing of answers, algorithms, or scripts.
- SAVE your intermediate work until an assignment has been graded,
returned, and recorded. KEEP backup copies of the final versions of your
labs and projects. NEVER leave script listings lying around or throw
them away in public areas.
- Labs, projects, and the practical will be placed in the class
directory and I will run them myself. Laboratories must be turned in
before the beginning of the first class period on the day that they
are due.
- Graded assignments will be returned in class. Work unclaimed in
class may be picked up later from outside my office. If you have a
question on a grade, bring it to my attention within one week of the
assignment's return.
- Periodically, I will electronically post grades as we have them
recorded. It is your responsibility to check these listings to ensure
their correctness, within one week of the posting.
- It is more productive to use the computer for entering, editing, and
running scripts, and then spend time AWAY from the machine debugging
a script.
- Good movies include using asthetically pleasing and functionally
elegant interfaces. Your grade is not solely determined by whether or
not a program "works", but on the overall "look and feel" of the movie.
- Every movie must contain an opening sequence
giving your name, section and the assignment number. This introductory
sequence should briefly describe the purpose of the movie, describe
how to navigate within the movie, etc.
- A late assignment will have 33% of the points deducted from the grade
if it is turned in within 24 hours after the due time, 67% deducted if
within 48 hours. After 48 hours an assignment will be marked but no
credit will be given. Always turn in whatever work is done at the due
time. You should have something FINISHED (i.e., functioning and
commented), even if the entire assignment isn't completed. Individual
exceptions should be discussed with me in advance.
- Don't get behind in this class! Start each assignment as soon as it
is handed out,
so that you have time to ask questions and can use your time wisely.
Return to Student Pages.
Last Modified: 2 July 2000
THIS PAGE MAINTAINED BY:
John
Barr, Ithaca College