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King Guards Ministers Rooks Knights Cannons Pawns
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| King: moves only one space at a time, either horizontally or vertically. Furthermore, the King must always stay within the palace, which is a square marked with an X. |
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| Guards: move only one space at a time diagonally. Similar to the King, the guards must stay within the palace. |
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| Ministers: move two spaces at a time diagonally (i.e. 2 spaces left/right and 2 spaces up/down in a move). They must stay within their own side of the river. If there is a piece midway between the original and final intended position of a minister, the minister is blocked and the move is not allowed. |
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| Rooks: move one or more spaces horizontally or vertically provided that all positions between the original and final positions are empty. |
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| Knights: move two spaces horizontally and one space vertically (or respectively 2 spaces vertically and one space horizontally). If there is a piece next to the horse in the horizontal (vertical) direction, the horse is blocked and the move is not allowed. |
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| Cannons: move one or more spaces horizontally or vertically like a Rook. However, in a capture move, there must be exactly one non-empty space in between the original and final position. In a non-capture move, all spaces in between must be empty. |
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| Pawns: move one space at a time. If a pawn does not cross the river yet, it can only move forward vertically. Once crossing the river, the pawn can also move horizontally. |