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Ithaca College

CONTENTS
Letter from the Dean
Of Poetry, Professors, and Soldiers
Splitting the Research
First Ryan Professor
Studying Earlylanguageacquisition
Framing a Career
Above and Beyond
Karen Armstrong on Campus
From Research to Relief Work
Senior Art Show

Excerpts -- Plagiarism
Going Virtual
Belfast Diary
Starting Out . . .
. . . and Finishing Up
Italy
Second Acts
Visiting Writer Series
Retirements
Climbing

Going Virtual

Opening boxes is part of the job for assistant professor Sharon Stansfield, mathematics and computer science, and her students as they set up a virtual reality lab in Williams Hall. The lab will support interdisciplinary research in computational science, neuroscience, and occupational science education, therapy, and assessment. Stansfield and collaborators Kinsuk Maitra and Carole Dennis, assistant professors of occupational therapy, have received a $190,000 National Science Foundation Major Research Instrumentation Program grant along with matching funds from the College for the lab.

Sharon Stansfield and computer science students in the new VR lab, from left to right: Murillo Soranso '02, Tania Ali '02, Stansfield, David Mayer '02, and Schleifer. Photo by Elizabeth Lawson.

Investigations are already under way. Says Stansfield, "This semester, in collaboration with Carole Dennis, I'm supervising two VR projects for seniors majoring in computer science. In one, students are exploring the standard virtual human and developing behaviors, such as restricted limb movements, for a virtual patient in need of therapy. In the other, seniors are attempting to develop a simple VR game that could be part of the therapy for children with movement disorders." Each project will necessitate sophisticated computer science research to create virtual humans, shared VR, and neural networks. Some of the terminology is hard for the nonvirtual to understand, but Stansfield can interpret: "What is 'shared VR'? It means more than one user can participate in the VR environment at the same time. That's important for team training, for instructor participation, etc. The shared-VR software my team developed at Sandia National Labs when I was on staff there will be used for the VR work here." Stansfield is excited about the virtual projects for occupational science and neuroscience: "Virtual humans are an important part of VR. For example, people who are training to be medics might treat a virtual patient. Right now, computer scientists are trying to make virtual humans move and perform higher-level tasks more realistically."

Virtual terminalThis virtual terminal, a gybrid of the terminals in the Ithaca and Albuquerque airports, is part of the software being developed in the VR lab.

Senior Ian Schleifer is working in the VR lab on software that will interface the display on a computer monitor with motion trackers, which respond to the actions of the users. "Some children with cerebral palsy have a condition called hemiplegia, a motor deficit on one side of the body. The children learn to do pretty much everything with the functional side of their bodies. So we're designing virtual reality games that challenge these children to use their underused limbs." Schleifer thinks the uses of virtual reality are many and there is nothing to fear as things go virtual: "I believe that as the underlying technologies for displays, motion tracking, graphics processing, etc. become more advanced, more and more of the applications will become commonplace. For example, virtual reality is an invaluable teaching tool, because it can be used to visualize things normally beyond the range of human experience. If one understands how virtual reality works, there's not much to be afraid of. It won't swallow you whole like in the horror film The Lawnmower Man." Good!

Stansfield, Dennis, and Maitra hope other faculty will use the lab for their own research projects. They intend to seek additional funding to support what they anticipate will be a dynamic, long-term interdisciplinary endeavor. As Stansfield and her students showed their nonvirtual visitor the unboxed instrumentation and demonstrated a virtual setting in process of construction, they were unanimous in commenting on one of the chief delights of computer science: "It's all about problem solving."

   

A. Ozolins, Ithaca College Publications Office, 7 December, 2004