STAFF Interview: Lou Baron

By Renee Madcharo, March 2, 2021
Get to the Point

Conversation with Lou Baron

How many words do you need to explain yourself?

 Lou Baron, a Sophomore studying a mixture of Communications, Dramaturgy, and Writing for Screen Media at Ithaca College, and one of my fellow writers for the FLEFF Voices, talked with me about just how impactful simplistic writing can pack a punch. 

When talking to Lou, she expressed the notion in how experienced writing comes from the ability to know what the topic is so deeply that you don’t have to use an unnecessary amount of words to get the message across to the reader.

One of the ways that Lou has worked to develop this skill is through her work in Dramaturgy, a recently discovered passion where she hopes to focus in helping playwrights edit scripts so their visions can come to fruition. She discovered this area of study by chance, in a class that fulfilled a Major requirement and fell in love with the balance of creative and artistic ideas in writing that work to apply a critical view as well. 

A quote she took away from the class was that “Dramaturgy is the design of emotional experience”  and that it shows why and how a story can make the biggest impact with the right form of delivery (Jantke) This thought process can be applied to a multitude of writing projects from screenplays,  presentations, speeches, and just the general notion of learning to convey a deep message in the most profound way possible. 

Now it may not be easier to try and comb through the multitudes of ideas racing in one’s mind and keep them from filling the pages as they type, or scrawling it out in a large dump on several pages of paper. It is necessary to get ideas out and to work them through before deciding exactly how to use each one so precisely that it has the ability to stand on its own while still conveying a profound meaning. 

Works Cited 

Jantke, K. P. “Dramaturgical Design of the Narrative in Digital Games: AI Planning of Conflicts in Non-Linear Spaces of Time.” 2009 IEEE Symposium on Computational Intelligence and Games, 2009, pp. 88–95. IEEE Xplore, doi:10.1109/CIG.2009.5286488