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Book launch with Claudia Costa Pederson and Judith Aston

A wide-ranging conversation about Pederson's new book, GAMING UTOPIA: LUDIC WORLDS IN ART, DESIGN, AND MEDIA

GAMING UTOPIC: LUDIC WORLDS IN ART, DESIGN, AND MEDIA

In Gaming Utopia: Ludic Worlds in Art, Design, and Media, Claudia Costa Pederson analyzes modernist avant-garde and contemporary video games to challenge the idea that gaming is an exclusively white, heterosexual, male, corporatized leisure activity and reenvisions it as a catalyst for social change.

Gaming Utopia

In Gaming Utopia: Ludic Worlds in Art, Design, and Media, Claudia Costa Pederson analyzes modernist avant-garde and contemporary video games to challenge the idea that gaming is an exclusively white, heterosexual, male, corporatized leisure activity and reenvisions it as a catalyst for social change.

By looking at over fifty projects that together span a century and the world, Pederson explores the capacity for sociopolitical commentary in virtual and digital realms and highlights contributions to the history of gaming by women, queer, and transnational artists. The result is a critical tool for understanding video games as imaginative forms of living that offer alternatives to our current reality.

With an interdisciplinary approach, Gaming Utopia emphasizes how game design, creation, and play can become political forms of social protest and examines the ways that games as art open doors to a more just and peaceful world.

SPECIAL DISCOUNT FOR FESTIVAL-GOERS

Indiana University Press is providing a 30% discount to celebrate the launch of Gaming Utopia: Ludic Worlds in Art, Design, and Media, good from 3/15/2021 to 4/30/2021. The code is UTOPIA.
The book is available here. 

Claudia Costa Pederson, Wichita State University

Claudia Costa Pederson is Associate Professor of  Art History at Wichita State University. She writes on and lectures in modern and contemporary art, with a focus on technology, media theory, and social practice. 

claudia

She is the author of Gaming Utopia: Ludic Worlds in Art, Design, and Media (Indiana, 2021). Her writings on play, games, digital photography, and techno-ecological art have been published in Afterimage, Intelligent Agent, Eludamos, as well as the International Symposium on Electronic Art (ISEA), Design Automation Conference (DAC), and CHIconference Proceedings. Her essays have also appeared in several anthologies.

Judith Aston, University of the West of England

Judith Aston is an Associate Professor for Interactive and Immersive Media at the University of the West of England in Bristol, UK. She is Co-Founder of i-Docs – the web-hub and international symposium for discussion and debate on the rapidly evolving genre of interactive documentary.

Judith Aston

As a creative producer, lecturer and researcher with a scholarly background in visual anthropology and interaction design, she first began working in this field with the BBC Interactive Television Unit and Apple Computing over twenty years ago. She is co-editor with Sandra Gaudenzi and Mandy Rose, of i-docs: The Evolving Practices of Interactive Documentary (2017) and co-editor with Stefano Odorico of i-docs as Intervention: The Poetics and Politics of Polyphony (2018).