Virtual Communities: Bibliography and
Resource Guide
Kim
Gregson
Department of Telecommunications
Indiana
University
1997-1999
These links haven't been abstracted yet.
- Armstrong, Arthur
and John Hagel, "The Real Value of On-Line Communities", in Harvard
Busienss Review, May/June, 1996, p. 134-141.
- The authors describe
four kinds of online communities that businesses could set up to attract
and keep customers on their web sites. The community types
are transaction oriented where the company focuses on selling
product, interest based where people with similar interests and
hobbies come together for discussions, fantasy based where
customers take on roles or run pretend sports l eagues, and
relationship supporting communities where users are drawn together
to offer mutucal support and form deep personal connections. The authors
suggest that companies that can combine several/all of these community
forms will see the bigges t return on their investment.
- Bartlett,
James, "The Golf Bag" in Forbes, 20 November 1995, v156 #12, p.
71(3).
- The author discusses golf discussion fora as examples of lively
successful virtual communities sponsored by a variety of busi
nesses.
- Baym, Nancy, "The Emergence of Community in
Computer-Mediated Communication" in Jones, Steven (ed), CyberSociety:
Computer-Mediated Communication and Community, Thousand Oaks, CA: Sage
Publications, 1995, p. 138-163.
- Belson , David, The
Network Nation Revisited, 1994.
- URL:
http://www.stevens-tech.edu/~dbelson/thesis/thesis.html
This is an
undergraudate thesis written in May, 1994, from a student
at
the Stephens Institute of Technology. It is an attempt to update the
ideas
presented in the 1978 work The Network Nation written
by
Starr Roxanne Hiltz and Murray Turoff, which predicted what they
believed
the future of computer media ted communications to be. Those
authors made
14 specific predictions and the bulk of the thesis deals
with updating
those points. He has also included a chapter on virtual
communities,
probably the most directly related bit of the thesis to the
topic o f this
guide, and a chapter on his survey methodolgy.In general
he found that
the use of computer mediated communication has not become
as popular and
wide-spread as the authors of the 1978 work
predicted.
- Cafasso, Rosemary, "Business is Booming" i n
Computerworld, 2 December 1996, v30 #49, p. 134.
- This article
looks at business sponsored virtual communities, specifically investment
oriented communities.
- Bruckman, Amy, "Finding one's own space in
cyberspace" in Technology Revie w , January 1996, v99 #1, p. 48
(7).
- This article describes how difficult it can be to determine if
any particular online community is right for an individual user. She also
recomends ways that online visitors can shape communities that they visit
to make them more hospitable. She also points out that just as we
wouldn't stay in a place that made us uncomfortable in real life, we
should not stay online where we are uncomfortable. But, there are many
communities to visit and most people should find
one that will be a good fit.
- Cerulo, Karen, "Reframing
Sociological Concepts for a Brave New (Virtual?) World" in Sociological
Inquiry, v67 #1, February 1997, p. 48-58.
- Part of a section on
technologically generated communities
- Chaplin, Damon, Creating Web
Communities
- URL:
http://www.december.com/cmc/mag/1996/may/chaplin.html
Part of a
special issue of CMC magazine about Publishing on the Web. This art icle
is an overview of a prototype project named Axis which combines online
bulletin board type discussion areas with a easy to access knowledge base
that users can go to to find background information on the topic being
discussed.
- Cortese, Amy, " Doing a Land-Office Business in
Cyberspace" in Business Week, 5/5/97, p.70.
- Part of their
special report on Internet Communities. This article describes GeoCities,
"online neighborhoods based on themes" where users can have free space for
their
web pages. The members create the content which reduces the cost to
operate GeoCities. The company has several revenue streams -
advertisements, premium services, sale of branded merchandise, and an
online mall. A brief background of the company founder,
David Bohnett, is included.
- Eng, Paul, "A Coffee Klatch for Moms
and Dad" in Business Week, 5/5/97, p. 76
- This small article
describes iVillages' Parent Soup. It has 200,000 parent/users and 450
scheduled chat sessions a week. For reve nues, they sell advertising and
are publishing a book of advice for parents. THey also plan to host
seminars online for a small fee and are developing other themed
areas.
- Erickson, Thomas, "Social Interaction on the Net: Virtual
Community as Parti cipatory Genre"
- The author presents his idea that
online discussions are not communities but rather a literary
genre
- Hagel, John and Arthur Armstrong, net gain: expanding
markets through virtual communities, Boston: Harvard Business Sch ool
Press, 1997.
- This book is an outgrowth of the Armstrong and Hagel May
1996 article. While the powers book deals iwth specific hands-on
techniques, this book is more descriptive. The four chapters in Part 2
deal with building and growing virtual co mmunities. At the end of the
book there is a step by step list for businesses wanting to get started
building their online community. There is also a three page bibliography
for more information.
- Hof, Robert, "Breaking out of the Yak Pack"
in B usiness Week, 5/5/97, p.74.
- Part of their special report
on Internet Communities. This article describes TalkCity and the company's
many chat sites. They sell advertising and develop chat sites for other
companies.
- Jones, Steven, "Understa nding Community in the
Information Age" in Jones, Steven (ed), CyberSociety: Computer-Mediated
Communication and Community, Thousand Oaks, CA: Sage Publications,
1995, p. 10-35.
- Kling, Rob, "Synergies and Competition between
Life in Cybersp ace and Face-to_face Communities", in Social Science
Computer Review, Spring 1996, v14 #1, p. 50-54.
- The author
discusses briefly the difference between community in the sense of the in
person relationships people experience and the types of re lationships
that might develop on on-line fora. He suggests that more research needs
to be done on the relationship between electronic forums and in person
social interactions.
- Kollock, Peter and Marc Smith, Managing the
Virtual Commons: Cooperation and Conflict in Computer Communities,
January 1994.
- URL:
http://www.sscnet.ucla.edu/soc/csoc/virtcomm.htm
The authors look at
computer mediated communication and cooperation on Usenet N
ewsgroups.
- McLaughlin, Margaret, Kerry Osborne, and Christine
Smith, "Standards of Conduct on Usenet" in Jones, Steven (ed),
CyberSociety: Computer-Mediated Communication and Community,
Thousand Oaks, CA: Sage Publications, 1995, p. 90-111.
- Powers, Michael, How to Program a Virtual Community:Attract
new Web visitors and get them to stay!, Emeryvill, CA: Ziff-Davis
Press, 1997
- The author starts with discussion of what a virtual
community is and presents a brief history of
Muds, some of the first virtual communities. He then presents 3 different
platforms for building virutal communities - perlMud, the Palace, and Sony
Community Place. Software to build each of these types of communiteis is
included on a CD with the book. There are sections on building great
places and designing attractions to bring in visitors and on building
accessories for visitors to interact with. He ends with a discussion of
the future of virtual communities.
- Reid, Elizabeth, "Virtual
Worlds:
Culture and Imagination" in Jones, Steven (ed), CyberSociety:
Computer-Mediated Communication and Community, Thousand Oaks, CA: Sage
Publications, 1995, p. 164-183.
- Rheingold, Howard, The Virt ual Community:
Homesteading on the Virtual Frontier
- URL:
http://www.well.com/user/hlr/vcbook/
The complete text of the book is
available on-line. The author discusses
the virtual community that has
been built on the Well, a BBS based in
Cali fornia.
- Row, Heath,
Social
Studies
- The author points out that more and more web sites are
claiming to be communities and promoting their interactivity when
in reality they
allow the user to interact only with information provided by the company.
The author suggests that busiensses need to let comuters interact with
each other and to leave their opinions and ideas on the site for
others.
- Smith, Greg, Virtual Community in Real
Reality...
- URL:
http://panizzi.shef.ac.uk/community/virtreal.html
A version of this
paper was presented at the October 1995 Communities Online
Conference.
- Smith, Ma rc, Voices from the
WELL: The Logic of the Virtual Commons
- URL:
http://www.sscnet.ucla.edu/soc/csoc/virtcomm.htm
- Schwarz,
Heinrich,
Cyberspace - Overlapping Virtual
Communities, 1994.
- URL:
http://www.mit.edu:8001/afs/athena.mit.edu/user/s/c/schwarz/www/MUD.html
This
is a set of thoughts for a class the author taught at MIT in Fall
199 4.
In real life people visit a number of different social
situations and
take on a number of different roles. In
virtual communities, this can all
happen simultaneously as
the user can be logged on to several diferent
communities at
the same time and be monitoring and interacting on all of
them. He looks in particular at the roles people play in MUDs.
- "Special Report: Internet Communities" in Business Week,
5/5/97, p. 64-85
- Turkle, Sherry, "Multiple Subjectivity and
Virtual Co mmunity at the End of the Freudian Century" in Sociological
Inquiry, v67 #1, February 1997, p. 72-84.
- Part of a section on
technologically generated communities
- Turkle, Sherry, Virtualit y and
its
Discontent: Searching for Community in Cyberspace , 1996.
- URL:
http://epn.org/prospect/24/24turk.html
From The American Prospect no.
24 (Winter 1996), p. 50-57. This is
adapted from the author's recent
book, Life on the Scre en.
In this selection, the author
describes people's actions within virtual
communities constructed inside
MUDs and MOOs. In some long running MUDs
and MOOs people have created
democratic societies and debated serious
political issues - issues
relevant to the virtual community. It raises
the question of whether such
a facility on a community network could be
used to engender discussions
about local issues - local to the geographic
community, not just the
virtual community. These discussions are held
real time but people can be
anonymous if they desire. People who can not
get to physical discussions
can still participate in the virtual discussion.
- Wellman, Barry
and Milena Gulia, Net Surfers Don't Ride Alone: Virtual Communities as
Communities, April 1996.
- URL:
http://www.acm.org/~ccp/references/wellman/wellman.html
A version of
this paper was present to the American Sociological Association in August
19 95. The authors point out that there are few detailed studies of
virtual communities. This paper reviews the literature on virtual
communities and then adds some new insights from the literature on
computer supported cooperative work. They discuss the que stion of whether
there is really reciprocity and attachment among the members of virtual
communities and briefly look at how virtual communities affect what they
call real-life communities.
- Wellman, Barry, Janet Salaff,
Dimitrina Dimitrovna, Laru a Garton, Milena Guilia, Caroline
Haythornthwaite, "Computer Networks as Social Networks: Collaborative
Work, Telework, and Virtual Community" in Annual Review of
Sociology, v22, p. 213-238, 1996.
- This is a more complete look at
the literature on virtual communities and computer supported cooperative
work than the 1996 article on "net surfers".
- Whitley, Edgar, "Is
it Possible to really play with identity in cyber'space'?: A Review Based
on the Sociology of Knowledge"
- manuscript dis tributed when Dr.
Whitely visited IU's School of Library and Information Science in
1996.
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This page last updated 7 July 1997 by Kim Gregson h5>