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Viral Dissonance



#PRISON by Mez Breeze and Andy Campbell


Mez Breeze and Andy Campbell, 2013

Taking invisible surveillance technologies, including ones that we wear everyday, as its point of departure, #PRISOM asks player to think about the embodied and ethical dimensions of privacy and social logistics. Players are immersed in the Head-Mounted Display 3D immersive work, navigating the synthetic game environment by engaging with objects, scenarios, and texts that question the player’s culpability in surveillance programs embedded in the latest communications technologies. The Glass City of infinite surveillance becomes a prison rendered through prisms into a visual interface that evokes Bentham’s infamous Panopticon.

Mez Breeze (Australia) has exhibited extensively since the early 1990s and holds awards including the 2001 VIF Prize (Germany), the JavaMuseum Artist of the Year 2001 (Germany), 2002 Newcastle New Media Poetry Prize (Australia), winner of the 2006 Site Specific Index Page Competition (Italy), and Burton Wonderland Gallery Winner 2010. Mez also works as a Digital Media and Arts Consultant, Augmented Reality Scholar and Technology and Culture Journalist.

Andy Campbell (United Kingdom) is the Director of Digital Media for One to One Development Trust ( heading up website and multimedia design and working on a wide range of arts projects in communities often with challenging and hard to reach groups. Campbell was a judge in 2010/2011 for the New Media Writing Prize established by Bournemouth University; the annual prize, now in its third year, is supported by sponsors, including Dreaming Methods