|Computer ScienceSharon Ann Stansfield|
|Robotics, Occupational Therapy, Autism|
Virtual reality for physical therapy use; game development and technologies; robotics and machine perception (tactile, vision). Stansfield is currently working with physical and occupational therapists to develop virtual reality games to engage motor impaired-children in therapy. If a child has an impaired arm, the natural tendency is to use the good arm. The software being developed will only affect the virtual world if the child uses the impaired arm, thus providing the therapy the arm needs.
On the idea that a virtual world may prove less frustrating than the real world, Stansfield is developing similar programs to rehabilitate stroke victims. Other projects include a virtual patient that for physical therapists to practice their skills in the classroom.
In Robotics Stansfield has worked on assistive technology to develop a robot that could recognize items and pick them up.
"Interactive Virtual Client for Teaching Occupational Therapy Evaluative Processes" Conference on Computers & Accessibility.
"Emotional and Performance attributes of a VR Game: A Study of Children" Medicine Meets Virtual Reality Conference.
“Design and Implementation of a Virtual Reality System and Its Application to Training Medical First Responders” Teleoperators and Virtual Environments Journal.
"Knowledge-based Robotic Grasping" Robotics and Automation Conference.