Half of the 2.7 billion people worldwide who play computer games are women, yet they are extremely under represented in the industry and frequently experience high levels of toxicity. That was more or less the starting point for a webinar discussion on “Women in Gaming: Experiences and Opportunities for Women in the Gaming Industry,” by a panel of leading female gaming executives on April 18, as part of the Park Roundtable Series.
Indeed two of the panelists lead organizations focused directly on improving the current state of the industry and particularly its female representation. Joanie Kraut is the CEO of Women in Games International (WIGI), a not-for-profit that seeks to advance the global gaming industry’s economic equality and diversity. Rebecca Dixon is a co-founder and CEO of the*gameHERs, a women-led community that seeks to build safe spaces that honor women gamers and gamers of marginalized genders.
The third panel executive was Jenn Mancini ’96, director of Sales at PlayerWON, which brings full-screen sponsored brand video to free-to-play console and PC games, and a co-founder of Womxn in Gaming NYC. She proposed the webinar’s topic following up on a Park Roundtable webinar she participated in last year on the gaming industry opportunity. She also recruited this year’s panelists in conjunction with Alex Estabrook, instructor, Park School of Communications and advisor to IC’s Esports Club, who coordinated the event, which was hosted and moderated by Mary Turner ’22, IC Esports Club president.